Throughout University I’ve made several animations and 3D assets, and the skills I acquired doing so have been invaluable. The games I make myself are more stylish, and when I work on teams I can easily collaborate with other artists: whether that be communicating a brief, or alleviating some of their workload. Below I’ve collated all my 3D (and some 2D) art projects of note.

Animation Aesthetics

Year: 2020

Software: Maya

Description: All my work from a University course on animation in Autodesk Maya. I produced several animations, learned core principles of animation theory, and kept a record of my learning and creative process in the form of a blog.

CGI Foundations

Year: 2021

Software: Maya

Description: All my work from a 2021 course I did on modelling, UV unwrapping, texturing, and rendering in Autodesk Maya. I produced a model and textures for a spaceship asset, an environment, and a character. I also learned the basics of rigging and posing a character in Maya.

Part One - Spaceship Concept Art, Modelling and Texturing: https://express.adobe.com/page/a0I5fVymPkCki/

Part Two - Environment Concept Art, Modelling and Texturing: https://express.adobe.com/page/GtXLndHLERJCd/

Part Three - Character Concept Art, Modelling and Texturing: https://express.adobe.com/page/czHfhJMo46mny/

Part Four - Character Rigging and Posing: https://express.adobe.com/page/ZX8hn7Noo4ISx/

Digital Worlds

Year: 2021

Software: Maya, Unreal Engine

Description: All my work from a University course on modelling, UV unwrapping, and texturing in Autodesk Maya, as well as bringing assets into Unreal Engine to be composed, lit and rendered. This class gave me valuable experience with the entire production pipeline for a 3D game asset, from concept, to importing into a game engine.

Part One - Modelling, Texturing and Rendering Idol: https://express.adobe.com/page/yvhZ8nuB6ozq7/

Part Two - Modelling, Texturing and Rendering Environment: https://express.adobe.com/page/N5uw5tAczO5Wo/

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Miscellaneous Projects